Tarmaan

The Wanderer

Description:

Level 1

Age ? — Gender male — Race human — Size medium — Ht ? — Wt ? — Languages Common, Elven

Class fighter/ranger — Rank heroic — Alignment Neutral

Force +4
Initiative +2 ( +4)

+ 4) Strength 18
+ 1) Constitution 12 — Fort 17

+ 2) Dexterity 15
- 1) Intelligence 8 — Refl 13

+ 2) Wisdom 14
+ 0) Charisma 9 — Will 13

Armor (AC) 17
scale armor — speed -1

Speed 6 (5)
Vision normal

HP 27
B 13
^6

HS 10

AP 1

Skills

T Athletics (Str) 36% 56%
T Endurance (Con) 24% 48%
Acrobatics (Dex) 30%
Stealth (Dex) 30%
Thievery (Dex) 30%
Arcana (Int) 16%
Engineering (Int) 16%
History (Int) 16%
Religion (Int) 16%
T Perception (Wis) 28% 48%
Insight (Wis) 28%
T Nature (Wis) 28% 48%
Dungeoneering (Wis) 28%
T Heal (Wis) 28% 48%
Bluff (Cha) 18%
Diplomacy (Cha) 18%
Intimidate (Cha) 18%
Streetwise (Cha) 18%

Weapons

Scimitar +3 vs. AC

Hit: D8
Special: 1 handed; Heavy Blade; High Crit

Shortsword x2 +3 vs. AC

Hit: D6
Special: 1 handed; Light Blade; Off-Hand

Longbow 20/40; +2 vs. AC

Hit: D10
Special: 2 handed; Bow; Load Free
Ammo: quiver 30

Magic Items

Weapon
Weapon
Weapon
Weapon
Armor
Arms
Feet
Hands
Head
Neck
Ring
Ring
Waist

Items

Scimitar 4lb (PH) — Shortsword 2lb {x2} (PH) — Longbow 3lb (PH) — Scale Armor 4lb (PH) — Arrow Quiver 3lb {30} (PH) — Adventurer’s Kit 33lb [backpack {empty}, bedroll, flint & steel, belt pouch {empty}, trail rations {10 days}, hempen rope {50ft}, sunrods {2}, waterskins] (PH) — Climber’s Kit 11lb [grappling hook, hammer, pitons {10}] (PH)

Money

Feats & Features

[Fighter]
Combat Challenge Mark an enemy after attack. Marked enemy takes -2 penalty to attacks that don’t target you. Immediate interrupt melee basic attack against enemies that shift or don’t make you their target.
Combat Superiority Wisdom bonus to opportunity attacks. Stops enemies move.
1 Handed Fighter Weapon Talent +1 to attack rolls with 1 handed weapons.

[Feats]
Blade Opportunist (PH) +2 to opportunity attacks with Heavy Blade or Light Blade.
Quick Draw (PH) Draw a weapon with attack action, +2 to initiative.

[Ranger]
Archer Fighting Style Gain Defensive Mobility as bonus feat.
Prime Shot +1 to ranged attack when closer to a target than allies.

[Feats]
Defensive Mobility (PH) +2 to AC against opportunity attacks.

Second Class Powers

(A) Twin Strike

(A) Nimble Strike

(E) Dire Wolverine Strike

(D) Sudden Strike

Bio:

Aundairian Villager +4% bonus to associated skill is Endurance, trained associated skill is Nature.

Tarmaan

Eberron Campaign Draghscion